VEX Robotics is the world-leading educational robotics system that developed with 20 years of experience using robotics to teach STEM principles. VEX V5 electronics are approachable, flexible, and powerful, using state-of-the-art technology to ensure relevant education outcomes. The VEX V5 mechanical system includes versatile elements that make engineering approachable for novice users, while still providing experienced users with endless design possibilities. VEX allows students to hone critical computational thinking skills needed to succeed in both the 21st century's workforce and in everyday life.
VEX Robotics Competition (VRC) aims to help students learn how to solve real-life STEAM problems in a fun competitive way. Through its uniquely engaging combination of teamwork, problem-solving, and scientific discovery, the study of competitive robotics encompasses aspects of STEAM. Students are not building VEX robots because their future job will involve tightening screws, they are executing an engineering design and problem-solving process that resembles the same mindset used by rocket scientists, brain surgeons, and inventors around the world. VEX Robotics Competition is not just a game because it is fun to play – it is a project to learn teamwork, perseverance in the face of hardship, and provides a methodology to approach and solve new challenges with confidence.
VRC 2021 - 2022 Season - Tipping Point is played on a 12’x12’ square field with Two Alliances - one “red” and one “blue” - composed of two Teams each, competing in matches consisting of a 15 second Autonomous Period, followed by a 1:45 Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings, moving Mobile Goals to Alliance Home Zones, and by Elevating on Platforms at the end of a Match.
The competition field is set as below
The VEX Robotics Competition Tipping Point field consists of the following:
72 Rings
12 that begin as Preloads, 6 per Alliance
18 that are used as Match Loads, 9 per Alliance
42 that begin on the field
4 Alliance Mobile Goals, 2 per Alliance
3 Neutral Mobile Goals
2 Platforms, one per Alliance
Scoring
The Most Challenging Missions
Elevate the mobile on the platform - students need to design a mechanical system to lift up the big and heave mobile goals and put them on the platform.
Elevate the robot on the platform - students need to design a mechanical system to drive up their robot on the platform.
Collect and put Rings on or in the mobile goals - students need to design a system that can pick up rings from the ground and put them in or on the mobile goals to score more points.
Make the platform balanced - at the end of the match, students need to make the "seesaw" platform balanced, which means no touching the ground.
Upcoming Events. Everyone is welcome to watch the competitions but must follow the COVID protocols.
Framingham November 13th Tipping Point Qualifier
11/13/2021
Framingham High School
North Andover High School VRC Tipping Point (HS/MS)
11/20/2021
North Andover High School
WAVE @ WPI - VRC Tipping Point Signature Event
12/02/2021 - 12/04/2021
WPI Sports & Recreation Center
Hopkinton December 11th Tipping Point HS Qualifier
12/11/2021
Hopkinton High School
Framingham VRC Tipping Point January MS Tournament
1/15/2022
Walsh Middle School
North Andover High School VRC Tipping Point (HS/MS)
1/29/2022
North Andover High School
Framingham VRC Tipping Point February MS Tournament
2/5/2022
Walsh Middle School
Southern New England VRC Middle School Regional Championship
02/25/2022 - 02/26/2022
Walsh Middle School
Southern New England VRC High School Regional Championship
3/5/2022-3/6/2022
Framingham High School
Vinci Robotics Academy has Four competition teams participating in VRC Tipping Point Competition this season,
Students will work collaboratively to design, build, program, test, practice, and improve their robots at the Vinci Robotics workshop every week. Then they will bring their robots to participate in the VRC Tipping Point.
In each team, students work on different tasks with different roles, such as builders, programmers, drivers, supporters, note-taking, and more. Students must work together to make a strong and efficient robot as well as make a good competition strategy and practice operations to win the game. After many failures, students will finish a successful working robot and program to participate the competition from November.
At Vinci Robotics Academy, we provide a unique hands-on learning experience. Students will obtain STEAM knowledge, gain hands-on experience, and apply teamwork and leadership to use engineering mindset and skills to solve real-life problems. Learn more about how to join our team here: https://www.vincirobotics.org/joinourteam
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